06.01.17
BeBop Sensors, Inc. announced BeBop Sensors designed Marcel Modular Data Gloves for OEMs in the virtual reality/augmented reality markets. Designed for accurate control and navigation in VR/AR environments, the BeBop Data Gloves are available to OEMs in 5, 10, and 14 sensor versions. The data gloves provide haptic feedback and sense knuckle and abduction motion of the human hand.
BeBop’s basic configuration provides high speed sensor processing as well as a 6 or 9 DoF (degrees of freedom) IMU (inertial measurement unit), which measures acceleration and angular rate, as well as fast, deterministic sensing provides sub-frame latency at 120 Hz for real-time control of games and environments. The gloves were designed by Keith McMillen, musical instrument creator and BeBop Sensors CEO.
“All controllers need to be accurate and fast,” McMillen said. “If latency is more than 6-8 milliseconds, you are out of the band.”
Mezzanine boards can be added to the printed circuit board assembly stack to add functionality, such as translation and haptic electronics.
Using BeBop’s patented fabric sensor technology, BeBop Sensors’ Marcel Modular Data Gloves are an affordable and robust solution for VR/AR and gaming environments.
BeBop’s basic configuration provides high speed sensor processing as well as a 6 or 9 DoF (degrees of freedom) IMU (inertial measurement unit), which measures acceleration and angular rate, as well as fast, deterministic sensing provides sub-frame latency at 120 Hz for real-time control of games and environments. The gloves were designed by Keith McMillen, musical instrument creator and BeBop Sensors CEO.
“All controllers need to be accurate and fast,” McMillen said. “If latency is more than 6-8 milliseconds, you are out of the band.”
Mezzanine boards can be added to the printed circuit board assembly stack to add functionality, such as translation and haptic electronics.
Using BeBop’s patented fabric sensor technology, BeBop Sensors’ Marcel Modular Data Gloves are an affordable and robust solution for VR/AR and gaming environments.